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Version 5.1

These are the release notes for the Beamable Unity SDK version 5.1. This release includes a new Admin Console, reworked Lightbeam samples and bug fixes to enhance your experience with the Beamable Unity SDK. Below are the highlights of this release:

Highlights

Reworked Lightbeam samples

We reworked the Lightbeam samples to improve the visuals and interface, as well as fixing several bugs and adding new documentation. You can access them from the Beam Samples Window in the Unity Editor.

The reworked Player Account Manager sample: switching between player accounts, setting an alias, and choosing an avatar

Here is the updated list of samples and the new docs:

See the Lightbeam samples overview for the shared framework, common sample structure, and customization options.

New Admin Console

The Admin Console is now a built-in runtime overlay managed directly by the Beamable runtime — no manual prefab setup is required.

The Beamable Admin Console overlay in a running game scene: listing the available commands, then running dbid to print the player's ID

You can open the console with the backtick/tilde (`/~) key or 3-finger swipe on touch platforms.

The old AdminFlow console is now considered deprecated

Deprecations

AdminFlow Prefab

The previous AdminFlow prefab approach is still available for backward compatibility, but it is now deprecated and scheduled for removal in a future release, currently planned for late 2026 or early 2027.

When using the legacy AdminFlow system, the new Admin Console is automatically disabled by default to prevent conflicts between both implementations.

To use the new Admin Console instead, remove the legacy AdminFlow prefab from your scene.