Unreal online subsystems¶
Will Be Discontinued
After a thorough evaluation conducted with Beamable's closest game-maker partners and their projects, Beamable has decided to discontinue the OnlineSubsystemBeamable Plugin extension.
Beamable has a lot of unique features that are very useful but become a lot harder to use if kept behind the OnlineSubsystem interface. In other words, supporting it is costly but doesn't bring as much value to customers and partners as originally expected. Therefore, support is being phased out in favor of focusing on the BeamableCore plugin, docs, samples, and a showcase project demonstrating how to use Beamable inside UE for a live-services game.
The discontinuation will come into effect at the last release this year but no more updates to it will happen to this documentation or the package from now until then.
To use the Online Subsystem integration, update your *.Target.cs 's Beam.ConfigureGame method call. As well as re-running, beam-init-game-maker.sh "Path/To/SDK/Clone" true with a second argument as true.
The Enabling Online Subsystem would require updating the value of the second argument of that method, Beam.OssConfig value, example values for Beamball sample project: