Beam Library Overview¶
The Beam Library is a collection of package samples and prefabs to help get you started learning the Unity SDK. To open the Beam Library, click on the Beamable Button (at the top-right of the Unity window), and select Beam Library.
Now the Beam Library should be open.
Each card represents a Package Sample. When you click the "Open Scene" button, a Beamable sample will be added to your assets folder under Assets/Samples/Beamable.
Admin Console¶
Most of the package samples are entire Scenes that help you get started understanding a topic. However, the Admin Console is unique, because it is a prefab that gets added to your project.The prefab is helpful to dropping into your project, because you can use it to interact with Beamable at runtime.
Admin Console Prefab¶
Overview¶
The Admin Flow Feature Prefab provides developers with debugging capabilities.
The purpose of this feature is to offer the game maker an in-game UI for executing game commands and cheats.
Usage¶
The Admin Flow can be opened at runtime in multiple ways...
- Within the Unity Editor, press the "~" key
- Within a Mobile Build, use a "three-finger swipe-up gesture"
The User Interface¶
Adding to your project¶
The Admin Prefab is accessible via the Beam Library window. You can open the Beam Library and add the admin prefab to your scene.
Admin Commands¶
Once the Admin Flow is open, type an admin command into the input field and press return.
There are built-in Beamable admin commands and game makers can create custom admin commands for additional functionality.
Using Beamable Admin Commands¶
| Command | Detail |
|---|---|
help |
Shows the list of all admin commands |
TRACK_PAYMENT |
Track a test payment audit |
ECHO <message> |
Repeat message to console. |
WHERE <command> |
Find where a specific console command was registered from, if it was registered with a DBeamConsoleCommand attribute |
account_toggle |
emit an account management toggle event |
account_list |
list user data |
IDFA |
print advertising identifier |
RESET |
Clear the access token and start with a fresh account |
LOCALNOTE [<delay> [<title> [<body>]]] |
Send a local notification. Default delay is 10 seconds. |
TIMESCALE <value> \| variable |
Sets the current timescale |
SUBSCRIBER_DETAILS |
Query subscriber details |
DBID |
Show current player PlayerId |
ENTITLEMENTS <symbol> <state> |
Show current player entitlements |
HEARTBEAT <dbid> |
Get heartbeat of a user |
LOGIN_ACCOUNT <email> <password> |
Log in to the PlayerId designated by the given username and password |
MAIL_GET <category> |
Get mailbox messages |
MAIL_UODATE <id> <state> <acceptAttachments> |
Update a mail |
REGISTER_ACCOUNT <email> <password> |
Registers this PlayerId with the given username and password |
EXPIRE_TOKEN |
Expires the current access token to trigger the refresh flow |
CORRUPT_TOKEN |
Corrupts the current access token to trigger the refresh flow |
TEST-ANALYTICS |
Run 1000 events to test batching/load |
IAP_BUY <listing> <sku> |
Invokes the real money transaction flow to purchase the given item_symbol. |
IAP_PENDING |
Displays pending transactions |
Force-Enabled¶
Within the Unity Editor, press the "~" key to open the in-game console. This always works, regardless of player privileges or "Admin Flow" settings.
On device, use a three-finger swipe gesture to open the in-game console. This only works if the player has sufficient privileges, or if the "Admin Flow" settings specify the console should always be available.
Best Practice
- For security reasons, it is not recommended to allow a players to access the in-game console. Beamable has precautions in place to prevent this.
The in-game console, on-device, will only appear if the force-enabled checkbox is true, or if the current player's account has tester, developer, or admin privileges.
The Portal allows game makers to grant player privileges. This privilege-requirement only applies to device, not the Unity Editor.
AdminFlow API¶
Creating Custom Admin Commands¶
Game makers can create custom admin commands for additional functionality.
AdminFlowCustomCommandExample.cs
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