Google Sign-In¶
The purpose of this guide is for game makers to use Google Sign-In with the Beamable Accounts feature.
Beamable integrates with Google's Sign-In service to provide seamless authentication for your game. Google's Sign-In manages the OAuth 2.0 flow and token lifecycle, simplifying your integration with Google APIs. A user always has the option to revoke access to an application at any time.
Prerequisites
Before Google Sign-In will work properly, the Unity project must be configured to support Google as a third-party authentication provider.
Google Sign-In Integration¶
The Beamable SDK contains a wrapper for native Google Sign-In behavior on Android and iOS. The provided class is called GoogleSignIn, which can be initialized with the correct Web Client ID, iOS Client ID, as well as a "target" (a context for the sign in callback to attach to), and a callback method name.
1 2 3 4 5 6 7 8 9 10 11 12 13 | |
After the Login process is started, the callback function (GoogleAuthResponse) will be invoked with a message:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | |
Handle Various Flow Scenarios¶
Now that we have the Google credential (token), we need to account for 3 different scenarios:
- New Player
- Returning Player already linked to Google
- Returning Player linking their account with Google
We can account for this by determining if we need to:
Switch Player - Player wants to switch credentials to a new Player
Create New Player - Player wants to Create a new Player account
Attach To Current Player - Player wants to Attach this 3rd Party Login to an already authenticated Player.
Beamable SDK Initialization
The following assumes that you have initialized the Beamable SDK and it is stored in _beamContext variable.
1 2 | |
The following code will establish conditions for various flow scenarios.
1 2 3 4 5 6 7 8 9 10 11 12 | |
Switch Users¶
In this example, the AuthService is used to authenticate a user with a third-party auth provider.
1 2 3 4 | |
Create New User¶
If we want to create a new user then apply the third party credentials, we can use the following calls from AuthService.
1 2 3 4 5 6 7 | |
Link To Existing User¶
If the user already exists and is now trying to link their Google credentials to it, the flow is very similar to new user creation.
1 2 3 4 5 | |
Remarks¶
A complete example demonstrating the functionality for Google Sign-In can be found in GoogleSignInBehavior.cs, which is used by the Account Management Flow prefab packaged with Beamable.