Leaderboard Sample¶
A simple clicker game sample demonstrating Beamable's Leaderboard system. In this game, button clicks grow trees. Click as many times as possible within the time limit.
Features¶
Beamable Features Used
This sample demonstrates integration with Beamable services:
- Leaderboards - Player rankings and competitive scoring
- Stats - Player statistics tracking
- Connectivity - Player connection management
Game Rules¶
- Players have a limited time to click and grow their tree
- Each click increases the current score
- The goal is to achieve the highest score possible within the time limit
- Scores are submitted to a global leaderboard for competition
- The tree grows visually based on the player's performance relative to the global high score
Project Repository¶
The code for the Leaderboard ABC Sample is available at Leaderboard ABC Sample Project.
Screenshots¶
| Intro Scene | Game Scene | Leaderboard Scene | Project Structure |
|---|---|---|---|
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Download¶
| Source | Detail |
|---|---|
| Beamable | 1. Download the Leaderboard ABC Sample Project 2. Open in Unity Editor (Version 2021.3 or later) 3. Open the Beamable Toolbox 4. Sign-In / Register To Beamable. See Getting Started for more info 5. Open the Content Manager Window and click "Publish". See Content Manager for more info 6. Open the 1.Intro Scene7. Play The Scene: Unity → Edit → Play 8. Enjoy! Note: Sample projects are compatible with supported Unity versions |
Implementation Guide¶
This sample demonstrates key Beamable integration patterns for leaderboards and stats.
Key Components¶
IntroSceneManager.cs - Handles Beamable SDK initialization and connectivity checks
1 2 3 4 5 6 7 8 9 | |
GameSceneManager.cs - Manages game logic and leaderboard score submission
1 2 3 4 | |
Additional Experiments¶
Try these optional experiments to extend the sample:
| Difficulty | Experiment | Description |
|---|---|---|
| Beginner | Tweak Configuration | Modify timing and animation settings in Configuration.asset |
| Beginner | Add Input Methods | Add keyboard input alongside mouse clicks |
| Intermediate | Difficulty Levels | Implement multiple difficulty levels with varying time limits |
| Advanced | Tree Varieties | Create different tree types with unique growth animations |
Advanced Topics¶
Using Beamable Stats¶
This sample uses Beamable Stats to track player progress. While not strictly necessary for a simple clicker game, Stats demonstrate how to store and retrieve player-specific data.
Managing Leaderboards via Portal¶
The Portal allows game makers to manage leaderboards, view player scores, and configure leaderboard settings.
Configuration Note
The Configuration.cs in this sample is unrelated to Beamable's Configuration Manager. It's a project-specific ScriptableObject for game settings.



